Oh wow thats gameplay
That's right, I've been working on this project for 3 days now, and my vision for the gameplay might be a bit clearer now.
Yesterday I uploaded this video showing the basic gameplay.
It's just Russian roulette at the moment, however as you can see, cards appear in between rounds. If you're a keen observer (not really), you might just notice the cards have placeholder names, that's cause I haven't implemented any functionality for them yet. When I get them done, they should hopefully allow you to tip the scales in your favor, however your opponents will be able to do the same for themselves.
This is where we're currently at! I tried making it more clear how the game works if the previous video is a bit confusing for some. There aren't any core gameplay changes in this video, but I changed the way the game determines if you'll live 'till next round or not. Now we store every bullet individually in an array. This is for the cards in fact, because I might make a card down the line that adds an extra round in the gun, or at least something along those lines. Oh yeah and I also added carl.
![](https://img.itch.zone/aW1nLzE5MjU0NzMyLnBuZw==/original/lPebZU.png)
He's pretty cool. Anyways, that's about it for this devlog, I'll probably start working on the cards tomorrow, so the next time I write here we might have more interesting gameplay than just Russian roulette. See you then.
.357
Very unfinished! Might stay unfinished! Hopefully not!
More posts
- Making big progress22 days ago
- The first one34 days ago
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